ESyS-Particle  2.3.4
Edge.h
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1 // //
3 // Copyright (c) 2003-2017 by The University of Queensland //
4 // Centre for Geoscience Computing //
5 // http://earth.uq.edu.au/centre-geoscience-computing //
6 // //
7 // Primary Business: Brisbane, Queensland, Australia //
8 // Licensed under the Open Software License version 3.0 //
9 // http://www.apache.org/licenses/LICENSE-2.0 //
10 // //
12 
13 #ifndef __EDGE_H
14 #define __EDGE_H
15 
16 //-- Project includes --
17 #include "Foundation/vec3.h"
18 #include "Geometry/Triangle.h"
19 #include "Geometry/AEdge.h"
20 
21 //-- STL includes --
22 #include <utility>
23 
24 using std::pair;
25 using std::make_pair;
26 
35 class Edge : public AEdge
36 {
37  private:
39  int m_id1,m_id2;
40 
41  public:
42  Edge(int,int,const Vec3&,const Vec3&);
43  Edge(int,int,const Vec3&,const Vec3&,Triangle*);
44  Edge(int,int,const Vec3&,const Vec3&,Triangle*,Triangle*);
45 
46  bool isValidContact(const Vec3&) const;
47  Vec3 getBoundingBoxMin() const;
48  Vec3 getBoundingBoxMax() const;
49  Vec3 getDirectionFromPoint(const Vec3&) const;
50  void moveNode(int,const Vec3&);
51  void move(const Vec3&);
52  void applyForce(const Vec3 &f);
53 
54  pair<int,int> getIDs() const {return make_pair(m_id1,m_id2);};
55 
56  friend ostream& operator << (ostream&,const Edge&);
57 };
58 #endif // __EDGE_H
Triangle
Class representing a Triangle.
Definition: Triangle.h:48
Edge::m_id2
int m_id2
Definition: Edge.h:39
Edge::m_t2
Triangle * m_t2
Definition: Edge.h:38
Vec3::unit
VEC3_INLINE Vec3 unit() const
Definition: vec3.hpp:225
Triangle::dist
pair< bool, double > dist(const Vec3 &) const
Definition: Triangle.cpp:138
Edge::applyForce
void applyForce(const Vec3 &f)
Definition: Edge.cpp:33
AEdge
abstract base class for edges in mesh (2D or 3D)
Definition: AEdge.h:28
Edge::getDirectionFromPoint
Vec3 getDirectionFromPoint(const Vec3 &) const
Definition: Edge.cpp:138
cmax
VEC3_INLINE Vec3 cmax(const Vec3 &v1, const Vec3 &v2)
Definition: vec3.hpp:231
Edge::operator<<
friend ostream & operator<<(ostream &, const Edge &)
Definition: Edge.cpp:182
NULL
#define NULL
Definition: t_list.h:17
Triangle.h
Edge::m_id1
int m_id1
Definition: Edge.h:39
Edge::getBoundingBoxMax
Vec3 getBoundingBoxMax() const
Definition: Edge.cpp:124
operator<<
ostream & operator<<(ostream &ost, const Edge &E)
Definition: Edge.cpp:182
Edge.h
Vec3
Definition: vec3.h:47
Edge
Class representing the edge of a polygon.
Definition: Edge.h:36
vec3.h
cmin
VEC3_INLINE Vec3 cmin(const Vec3 &v1, const Vec3 &v2)
Definition: vec3.hpp:240
Edge::Edge
Edge(int, int, const Vec3 &, const Vec3 &)
Definition: Edge.cpp:25
AEdge.h
Edge::getBoundingBoxMin
Vec3 getBoundingBoxMin() const
Definition: Edge.cpp:116
Edge::isValidContact
bool isValidContact(const Vec3 &) const
Definition: Edge.cpp:93
AEdge::m_p1
Vec3 m_p1
Definition: AEdge.h:30
AEdge::m_p0
Vec3 m_p0
Definition: AEdge.h:30
Triangle::applyForce
void applyForce(const Vec3 &f)
Definition: Triangle.h:79
Edge::m_t1
Triangle * m_t1
Definition: Edge.h:38
Edge::move
void move(const Vec3 &)
Definition: Edge.cpp:173
Edge::moveNode
void moveNode(int, const Vec3 &)
Definition: Edge.cpp:157
Edge::getIDs
pair< int, int > getIDs() const
Definition: Edge.h:54